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- Date: Tue, 3 Feb 1998 20:45:30 -0400
- From: Scott Sutherland <ssutherl@GAMMAMETRICS.COM>
- Subject: [IML] AMIGA: Problems with FORGE and PPC...Help.
-
- Hello All IFA'ers with PPC's:
-
- Anyone out there have FORGE as well? I am having a small problem with it
- on my new PPC with my A3000. Here is a description.
-
- I execute FORGE from its icon. I get the requestor to Promote/Not Promote
- the program. I DO SO (I tried the default Hires screen and an 8-bit CG
- screen (for use with the 8-bit rendering option of FORGE) and both
- work, although I did run into some problems along the way (another story).
-
- Okay, NOW I load a texture. When I load an ESSENCE texture, I get the
- following
- message:
-
- >WARNING: There has probably been a database file corruption or loss.
- >The texture's parameter ranges are NOT defined.
-
- From: NGUYEN TRONG Anh Tu <atnt@DIAF.FR>
- If I remember, there is a text file ("database") in the Forge directory
- where the Essence textures are "declared".
- Perhaps do you have hard drive access problems ?
-
- When I select okay, I get the texture loaded with its default settings in
- tact, but when I change any setting (e.g. if there is a slider with a range
- from 0-256 and the default is 64), the range immediately changes to from 0-1
- and I can only change the value within this range using the slider. I can
- STILL type in a larger value and it works, though.
-
- When I load an IMAGINE 4.0 texture (I did this to be safe since I have done
- this before), such as dinoskin, I get:
-
- >WARNING: The texture file im40/textures/dinoskin lacks the required RNGS
- Chunk!
- >The texture is probably renderable, but incomplete.
-
- From: NGUYEN TRONG Anh Tu <atnt@DIAF.FR
- All the Imagine textures don't have this RNGS chunk. I think it is an
- extension added to the Essence textures : parameter ranges. Forge use
- these informations for its sliders.
- Use Texture Studio to render the Imagine textures.
-
-
- When I click Okay, I get:
-
- >WARNING: There has probably been a database file corruption or loss.
- >The texture's parameter ranges are NOT defined.
-
- Some of the textures I tried appear to render okay, while are, how can I
- say this,
- incomplete 8^) (they have graphics 'glitches' in them).
-
- From: NGUYEN TRONG Anh Tu <atnt@DIAF.FR>
- Is it the same hard drive access problem ?
-
- Has anyone else seen this problem or can reproduce it?
-
- Thanks,
-
- Scott Sutherland
-
- BTW, I ran FORGE in 8-bit mode on a 640x480 8-bit Screen and it works fine.
- Howver,
- The physical size of the interface overflows the physical borders of my
- monitor
- that have been set to be filled with my Workbench screen. Weird! Other
- than the
- "supposedly" greater number of colors, is there any reason to run FORGE on a
- 640x480 8-bit screen as opposed to its default 4-bit normal Amiga screen? The
- preview textures on the sphere look essentially the same to me.
-
- -----------------------------------------
-
- From: Jeff Howard <jhoward@idirect.com>
- Subject: Re: [IML] AMIGA: Problems with FORGE and PPC...Help.
- To: IMAGINE@MAELSTROM.STJOHNS.EDU
-
- On 04-Feb-98, Scott Sutherland wrote:
-
- SS>Okay, NOW I load a texture. When I load an ESSENCE texture, I get the
-
- SS>>WARNING: There has probably been a database file corruption or loss.
-
- I have Forge, Essence Volume One, version 1.0 and Essence Volume Two,
- version 3.0
-
- I found that simply installing Essence Volume Two with its installer and
- replying yes to it asking if you want the .itx added did the trick. As
- for Essence Volume One, I used EssencED from aminet which changes a byte
- (I think) and also adds the .itx (changing the .itx wasn't enough).
-
- SS>When I load an IMAGINE 4.0 texture (I did this to be safe since I have done
-
- SS>>WARNING: The texture file im40/textures/dinoskin lacks the required RNGS
-
- Any Imagine texture loaded into Forge does this, so I use Texture Studio
- instead. It doesn't have the nifty animation capability as Forge does but
- it does have arexx. ...can't seem to get the TS-1 convertor to actually
- change the Texture Studio parameters into an actual Imagine attribute
- though.
-
- Hope this babble helps in some way
-
- Jeff
-
- -----------------------------------------
-
- From: Charles Patterson <midian@AZSTARNET.COM>
- Organization: http://www.azstarnet.com/~midian
-
- Scott Sutherland wrote:
- >
- > Hello All IFA'ers with PPC's:
-
- I don't have a PPC card (yet) but just a thought...have you tried using
- the WarpUP software? Since it uses the Amiga standard extended hunk
- format instead of the UNIX ELF format it appears more PPC users are
- saying it is a lot more compatible with old software AND since it
- supposedly uses the PPC for parts of some 68k programs you get a speed
- increase too. Just a thought...
-
- From: "Ash R. J. Wyllie" <ashw@LR.NET>
- Subject: Re: [IML] AMIGA: Problems with FORGE and PPC...Help.
-
- Scott
-
- Unless you've managed to get some software from the future, or talked Steve
- into a special compile for you, the PPC has nothing to do with your problems.
- I would start looking at libraries myself.
-
- -ash
- (Where is John Galt when you need him?)
-
- -----------------------------------------
-
- From: Clae & Deborah Tanett <cd@ACCUTEK.COM>
-
- Hi Scott
- Clae here
- I've been using Forge & Essence for a least three yrs now; Imagine textures
- don't do good (glitch is putting it mild). One thing I noticed about the
- real glitchy ones is that they're the ones that use the axis to scale
- setting.
- >BTW, I ran FORGE in 8-bit mode on a 640x480 8-bit Screen and it works fine.
- > Howver,
- >The physical size of the interface overflows the physical borders of my
- >monitor
- >that have been set to be filled with my Workbench screen. Weird!
- I've learned to live with this 'oddity', I just use the left Amiga key and
- left click to move the screen around when necessary.
- Have you tried the Forge S & E texture feature. For those who don't have
- Forge the S setting lets you set the texture for the begining of an anim
- preview while the E sets the second or 'morph to' texture setting; you save
- them out as two seperate textures. You have a storyboard feature to see the
- change/morph; a 2x2 - 5x5 selection option. Just click on the arrow between
- the S & E. When it truns dark you can edit the S'tart' seperate from the
- E'nd'. If you change the arrow to light any settings you do will occur in
- both the S & E. Nice feature; change your X Size Scale on the bottom of your
- Forge screen to match your Imagine obj size and you can edit your effect
- before you load/morph it.
- > Other
- >than the
- >"supposedly" greater number of colors, is there any reason to run FORGE on
- a
- >640x480 8-bit screen as opposed to its default 4-bit normal Amiga screen?
- The
- >preview textures on the sphere look essentially the same to me.
- 8-bit is for AGA machines. It you view in 256 colors vs 4-bit or 16 colors.
- Some graphic boards promote the 8-bit
-
- Clae F Tanett
- cd@accutek.com
-